Citoyenneté et mondes virtuels: Gaming

Gaming Citizenship: vocabulary list

Introduction

The positive sides of video games or gaming for older adults:

  • « Interact with friends »: Gaming can be a social activity. Old people can decide to regularly meet up with friends in order to play together; these interactions strenghen (= renforcer) friendships and improve (= ameliorate) their health
  • « keeps the mind sharp »: Playing video games improves hand-eye coordination . That boosts their brain activity.
  • « make new friends »: many online games provide the opportunity to meet with strangers who eventually become friends
  • « disabled can play from home »: they get a new life, though it is virtual and avoid social isolation.
  • It allows (= permettre) to momentarily forget their disabilities, medicines and loneliness (= solitude)
  • To put it short, video games can be as useful as pets, prosthetics (= prothèses), wheelchairs, medicines and assistive devices.

With video games, the notion of physical appearance with all its complexes is erased (= effacer). People are stimulated, motivated  (= empowered) by what they can bring to the community.

Markstrom is a Twitch TV Broadcaster (= animateur) who set up 2 years ago a partnership with Gamers Outreach, a charity (= organisation caritative) which collects money (= to raise funds) in order to (= afin de) assemble portable consoles on carts (= charriot). These video games consoles are offered to children’s hospitals  and help sick children forget about their pain and their medical treatments for a time. For a moment, they feel normal again doing something normal.

This NGO (= non governmental organization) was founded by Zach Weichel 10 years ago.

Developing one’s skills through gaming

Text 1: The example of e-Sports

Main ideas:

Chris Aviles who is a teacher promotes (= promouvoir) the use of videogames at school. According to him, they allow students to develop valuable (= précieux / utile) skills (= competences) which may be useful for their future jobs.

He compares eSports to traditional sports such as football, wrestling and rugby thus implying that eSports is just like any (= n’importe quel) other sports.

Indeed eSports allows students to build skills and talents for their professional career but it may also be useful to educate students about violence at school regarding mass shootings. To finish with, it may be a means (= moyen) to address (= s’attaquer à) the problem of sexism related to gaming culture.

Text 2: Learning morality through gaming

The positive sides of playing video games is that they are interactive and they can be seen as a medium to learn morality.

The common point of games and books / films is that people can be influenced by the characters and th plots but only video games allow (= permettre) you to follow your intuition. As a matter of fact (= en fait), they encourage free will since (= puisque) they allow gamers to act on their intuition; they need to make decisions and choices.

Last but not least (dernier (argument) mais pas des moindres), they may be used to deal with (= focus on) moral questions as they place gamers as being totally responsible for their choices and the consequences they may have.

Text 3: Developing professional skills

  1.  

The new trend among recruiters at the moment is to favour candidates who make or play video games because video game players are said to :

  • easily embrace teamwork (they are sociable)
  • quickly solve problems,(they are persistent and clever)
  • help customers use software (they are creative)

Gamers are no longer considered as people living in a virtual world, they are connected to reality.

Video games and Education

Gattaca

Topic of the film. 

Present the society depicted in the film. Through which eyes do we discover it ?

Who is Vincent Freeman ? (status / birth / jobs)

Comment on his family name.

Who is Jerome Morrow ? (status / birth / job / present life style)

Why do they get involved with eachother ?

What is the main message of the film ?

Main themes dealt with in the film.

Gattaca Glossary

Titan : Saturn’s largest moon

Valid : In the context of the film, a ‘valid’ is a genetically engineered individual

Invalid : An ‘invalid’ is an individual conceived naturally; not genetically engineered

Genoism : Discriminating against an individual based on their genes

Myopia : A condition of the eye, commonly called short-sightedness

Faith-birth : Another term for invalid. Also called a God-child.

Borrowed ladder : An invalid who adopts the identity of a valid, impersonating them through posession of their genetic material

De-gene-erate : A derogatory term for a borrowed ladder. It is also a play on the word ‘degenerate’, meaning an individual of exceedingly low status

Flat foot : A colloquial, derogatory term for a police officer.

Geneticist : A scientist who studies the inheritance of traits

Unscrupulous :Not honest or fair, lacking moral principles

Vial : A container, usually made of glass and characteristically used for holding liquid medicines or human samples such as blood.



Superioriy : the quality of being better than someone or something (cf: inferiority)

 

Genetic engineering : the technology of preparing recombinant DNA in vitro by cutting up DNA molecules and splicing together fragments from more than one organism

in-vitro : in an artificial environment outside the living organism

 

surveillance : close observation of a person or group

 

bioethics : the branch of ethics that studies moral values in the biomedical sciences

 

morality : the quality of being in accord with right or good conduct

 

dysfunction : any disturbance in the working of an organ or body part

 

enhancement : an improvement that makes something more agreeable

perfection : the state of being without a flaw or defect

 

heriditary : occurring among people descended from a common ancestor

 

genome : the full DNA sequence of an organism

 

determinist : anyone who submits to the belief that they are powerless to change their destiny

 

fate : the ultimate agency predetermining the course of events

 

predetermined : set in advance

 

defect : a failing or deficiency — defective : markedly subnormal in structure or function or behavior

abnormality : an abnormal physical condition resulting from defective genes or developmental deficiencies

free will : power of making choices unconstrained by external agencies

 

totalitarism : a form of government in which the ruler is unconstrained

totalitarian : of a government with an authority exerting absolute control

 

authoritative : of recognized power or excellence

 

rejection : the act of turning something down

rebellion : organized opposition to authority